It starts withcuriosity.

I start with the brief: who is it for, what needs to change and what do we need to make?

A pointof view.

I explore type, colour and composition, then develop the chosen direction into an identity.

Made forpeople.

I map out the journey, design the screens and connect them in a Figma prototype.

Ideas intoexperiences.

Here’s what that looks like in my work.

Selected
work

Selected projects / 01 to 08

View all work

02 / Behind Aeruk

It started with
a YouTube banner.

At nine, I wanted to make Minecraft videos. I needed a banner and a logo, so I taught myself GIMP. Today, I work on interfaces and visual identities under the same name I used for gaming: Aeruk.

More about me

03 / My approach

What I do.
How I work.

I design interfaces and visual identities. Depending on the project, I can work on the Figma designs, the art direction or build the website too.

I organise content and user journeys, then design the screens in Figma. Interactive prototypes show how navigation, content and actions fit together before development begins.

Explore my approach

04 / Collaborations

In their
words.

A great collaboration with Doomin. Exceptionally responsive: delivered the day after the briefing and spot on first time. Highly recommended!

Thibaut-Maëns RABIERFounder & Creative Director · PHOQ.tvTranslated from French

Review 1 of 2: Thibaut-Maëns RABIER

05 / Awards

AwwwardsHonorable Mention